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Maze Madness is an Unreal Engine C++ game project. All of the major components were created using UE's C++ integration with Visual Studio. A multitude of custom C++ classes were created for each component: the main player character, enemy characters and AI, pick-up items, user interface and menu, camera controls, game mode controller, and others. The creation of the classes in C++ allows for complete customization of the implementation and functionality and complete control of in-game objects. 

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Maze Madness Project Files

As part of my recent Game Programming and Development degree capstone project, I made additional refinements to the Maze Madness game. An overview of these enhancement, focusing on the addition of a more complex AI opponent, can be seen in the video embedded here. 

This First Person Shooter Game is an Unreal Engine Blueprints group project in which I was the Team Leader/Producer charged with making design decisions, ensuring milestone completion, as well as contributing to game programming. In this game, the player has been shrunken in order to enter a body and hunt viruses. The player has 10 minutes to destroy the required number of enemies. There are 3 unique virus types, each with their own AI behavior and attacks. A fully implemented health and stamina system includes sprinting, rocket-jumps, energy depleting projectiles, and health and stamina restoring pick-up items. Player toggled moving elevators and platforms, along with other moving objects create a dynamic environment. 

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Group FPS Project Files

Fuzzy Farmer is a third-person Unreal Blueprints game in which the player collects objects that randomly move around the level. These "fuzzies" are partially covered and the player must destroy patches of grass with a UFO's transporter beam in order to uncover the creatures and collect them. This game features destructible objects, randomized movement of "fuzzies," dynamically created transporter beam weapons, and smart collision detection. 

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Fuzzy Farmer Project Files

As part of my recent degree capstone project I made additional refinements to the Fuzzy Farmer project. These enhancements focused on improving the visual appeal of the game to give the player a more engaging experience. An overview of these changes can be seen in this video.

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